Haptic Projects
Projects
Veterinary Haptics
Authors: Tierney Kinnison and Sarah Baillie Last updated February 2012
The Haptic Cow is the most well known of the veterinary haptic simulators but there is much more to veterinary haptics: To find out more see the 'Haptic Projects' links (in the box on the right).
For a list of our publications click: Publications & Presentation.
NEWS ITEMS and GENERAL INFORMATION
** February 29th 2012: The Haptic Cow will be at the Science Museum's Lates Event
** November 28th 2011: Wellcome People Award haptics workshops for schools at Camden
** June 2011: 'Cow loose in the library' demos at the British Library (see report & photo)
** February 2011: LIVE Haptics Team win Wellcome People Award grant (project website)
** January 2011: Dr Baillie ‘first vet to become a Fellow of the Academy of Medical Educators’
Click to read: News Archive
The Haptic Cow
Watch a BBC video of the Haptic Cow at Cutting-edge Science and our video on YouTube
The Haptic Cow is a virtual reality (VR) simulator developed by a veterinarian (Sarah Baillie). After graduating from Bristol vet school, Sarah worked in veterinary practice for many years. In 2001, while still working as a vet, she undertook a Masters in Information Technology and then a PhD in the Department of Computing Science at the University of Glasgow. The Haptic Cow was developed to help train veterinary students to palpate a cow's reproductive tract, to perform fertility examinations and to diagnose pregnancy. The simulator uses haptic (touch feedback) technology and has a PHANToM haptic device (from SensAble Technologies) positioned inside a fibreglass model of the rear-half of a cow. When being trained with the Haptic Cow, the student palpates computer- generated 3D virtual objects representing the uterus, ovaries, pelvis and abdominal structures. The teacher provides instruction and feedback while following the student's hand movements inside the cow on the computer monitor. The Haptic Cow is being used by several UK vet schools.

The Haptic Cow Simulator
Simulator Design
The virtual anatomical models have been created by Sarah Baillie, a veterinarian who, after many years in practice, retrained in computing science. There has also been regular input from other experienced clinicians. This approach has led to the development of a range of models that feel convincingly realistic (Baillie et al, 2003). There are simulations that represent: typical fertility cases; early and advanced pregnancies; and examples of less common and pathological conditions.
Simulator Validation
The simulator has been validated i.e. shown to be an effective teaching tool (Baillie et al [1], 2005, Baillie et al, 2010). Students taught with the simulator performed significantly better when examining real cows and set the task of locating the uterus than a control group i.e. skills learned in the simulated environment transferred to the real task. It is important that students have the skills to find and identify the uterus because these are prerequisites for performing a full fertility examination, diagnosing pregnancy and even putting a scanner in the right place. As one vet commented: “A common student mistake is to be palpating or scanning the bladder instead of the uterus, which doesn’t tell you if the cow is pregnant!”
Using the Haptic Cow
The Haptic Cow was first used in farm animal teaching at Glasgow in 2003 (during Sarah Baillie's PhD) and extensive feedback was gathered from students (Baillie et al [2], 2005). It is now in use at several vet schools in the UK.
At the Royal Veterinary College (RVC), London, Sarah Baillie has investigated ways to extend the use of the Haptic Cow in the curriculum. This has led to its use at several stages:
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In 1st year to teach abdominal anatomy in 3D (Kinnison et al, 2009). Nearly 200 hundred students are taught over a 2 day period (the practical is now in its third year) and each student gets a chance to feel bovine anatomy as if ‘seen’ from the tail!
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In 3rd year it is used to teach the basic skills in preparation for farm animal practicals and EMS (extramural studies / workplace training). Peer tutors (students) are trained to deliver this teaching each year (Baillie et al, 2008).
- There is also an automated, self-teaching, version whereby the haptic device moves the student’s hand along a pre-recorded path (an examination performed by a vet) (Baillie et al, 2010). Students can use this version on their own - and book the training via the cow's own Outlook calendar .
- In the Farm Animal Clinical Rotation the Haptic Cow is used in a role-play exercise: the Simulated Fertility Visit (see next section below) (Baillie et al, 2010).
Since April 2007, we have recorded nearly 3000 student sign ins at the RVC for students using the simulator. The haptic simulators are used widely in public engagement (see Wellcome Trust haptic project)
The 'Simulated Fertility Visit' role-play tutorial
The Simulated Fertility Visit
In clinical rotations, the Haptic Cow is used to run a small group role-play tutorial: the Simulated Fertility Visit. A member of staff has the role of the ‘farmer’ and students take turns as the ‘vet’ and examine a series of virtual cows for pregnancy diagnosis and with fertility problems. The students get to ‘think on their feet’ and practise communication skills, history taking, and have to make a diagnosis and decide on the treatment or action plan. All must be delivered in a way that the ‘farmer’ understands and in real time (as quickly as a vet would!)
The Simulated Fertility Visit has proved a very popular way of using the Haptic Cow with students (Baillie et al, 2010). An example of a typical quote from student feedback forms:
“Integrating information on the status of the cow, with the findings of the palpation and then deciding on a course of action - it was a brilliant opportunity to develop this skill.”
Scenarios include common and important ‘potential mistakes’. Students can experience the consequences of their actions in this safe trial and error environment - obviously mistakes do not carry serious consequences...
What is Haptics?
Haptic technology allows a person to interact with a 3D computer-generated virtual environment through the sense of touch. We use haptics to develop simulators for teaching veterinary palpation-based examinations and procedures. When the clinician palpates an animal, a judgement is being made about an organ or structure's shape, size, softness and position, and this information is used to help make a diagnosis. Using the simulators, students can practise a range of examinations in different species and improve their manual skills. One example, the Haptic Cow, is used to teach bovine fertility examinations. Students learn to palpate (and actually get the impression of feeling) the virtual uterus and ovaries. And, as this is a computer simulation, with the ‘click of a button’ another cow can be presented, which could be pregnant or have an ovarian cyst.
Why Use Haptics in Veterinary Training?
Teaching procedures and tasks that are internal and unsighted is particularly difficult - sometimes called the ‘Black box’ of clinical training. For example, when performing bovine fertility examinations the vet’s hand is inside the cow and out of sight, so how can the student copy? In turn, the vet can’t see what the student is doing or know what he or she is touching, so providing effective guidance is difficult. Students also need to learn to use the right amount of pressure when feeling structures – enough but not too much. However, it is difficult to know, or for a clinician to describe, how much pressure is being used. We are using haptic simulators to help us address these teaching challenges.
The Veterinary Haptics Team at the Royal Veterinary College
The first of the veterinary simulators, the Haptic Cow, was developed by Sarah Baillie. Sarah is a veterinary surgeon who graduated from Bristol vet school and then worked in practice for many years (1986 – 2006) but also has a Masters (2001 – 2003) and PhD (2003 – 2006) in Computing Science. Her combination of skills – in clinical work, teaching and computing – has proved invaluable when developing and evaluating the simulators. Sarah worked at the RVC until 2012, when she returned to Bristol as Chair of Veterinary Education.
Sarah leaves behind her a haptics team: Tierney Kinnison (LIVE research assistant) and Katie Adam (PhD Student), who regularly work with Jim Cannon (Widening Participation), Chris Hobson (Education Liaison) as well as Neil Forrest (haptics software developer) and Sarah herself. The team receives regular help and input from student ambassadors, vet students and clinicians. We also have collaborations with other haptics groups in the UK and abroad (e.g. Forrest, Baillie, Kalita & Tan, 2010).
View our list of publications and presentations (at the bottom of Sarah Baillie's homepage) for details.
What is the Equine Colic Simulator?
The Haptic Horse, or Equine Colic Simulator, is similar to the Haptic Cow; a haptic device is positioned inside a fibreglass rear-half on an animal (see picture: in this case the fibreglass cow with a horse's tail, a rug on, and some bandages!). But the software, i.e. the virtual model, is equine. There are simulations of the normal abdomen (including the aorta, caecum, spleen, kidney, bladder, etc.) and colic cases such as pelvic flexure impactions, dilated loops of small intestine, nephrosplenic entrapment and other displacements of the large colon.

The Equine Colic Simulator (at BEVA 2005)
Validation
This simulator has also been validated (Rendle & Baillie, 2008); simulator-trained students were more systematic in their examinations and more able to differentiate normal from abnormal. These findings were reported at the International Meeting for Simulation in Healthcare (IMSH) 2008 (Poster Adobe PDF), winning 1st prize in the Technology Section.
The simulator is now used in the equine clinical rotations at the Royal Veterinary College, London and at Bristol .
Introduction
The Feline Abdominal Palpation Simulator is a mixed-reality simulator: VR plus a physical model. Virtual models of the chest and abdomen are superimposed on a toy cat. The simulator was developed using ProtoHaptic - a rapid prototyping tool created by Neil Forrest - when Becky Parkes, a vet student, joined the haptics group for a summer project.
The Feline Abdominal Palpation Simulator
Simulator Design
The simulator uses two PHANToM Premium haptic devices placed either side of a toy cat. The thumb and middle finger of one hand, or the middle fingers of both hands, are used to feel the chest (ribs and intercostals muscles) and abdominal structures (kidneys and bladder). The fur of the toy provides tactile information to the rest of the hand. Veterinary surgeons have helped in the development of the virtual models. The combined approach - VR and toy cat - was reported to improve the face validity (realism) considerably.
The project has been presented at AVTRW 2008 and was reported in the Veterinary Record news section (Vet Rec., May 2008; 162: 573). Presented at Medicine Meets Virtual Reality 17 in January 2009 (paper: Parkes, Forrest & Baillie, 2009).
Poster: Winner of he Simulator Design section at MMVR 2009.
View the Feline Abdominal Palpation Computer Aided Learning Program here. This program describes feline and other small animal (dog, rabbit) palpation techniques for veterinary students. It also describes the Haptic Cat.
Background
This simulator takes a new approach by using haptic computer games to teach the generic core skills needed in veterinary palpation and other veterinary procedures e.g. recognising shapes, judging degrees of softness and firmness, detecting changes in an object’s size, fine motor control. The ‘core skills’ were identified from a questionnaire sent to clinicians and each core skill is associated with its own haptic game. Students score points, lose lives and win stages, as in any computer game, which helps to make simulator training engaging and fun (Baillie, Forrest & Kinnison, 2010).
The Core Skills Trainer
The aim is that students play all the games and ‘acquire’ each of the core skills that, in combination, will help to ‘build the clinician’. Once achieved, this gives the ‘rite of passage’ to other tasks where the learned skills can be applied in clinically relevant mini-procedures such as identifying canine prostatic disease or pregnancy diagnosis in the cow.
Playing the Core Skills Simulator games
This simulation is designed for either the PHANToM Premium or Omni haptic device and has been launched as a teaching tool (for more information contact: Sarah Baillie). The 'Core Skills Trainer has also been customised for demonstrations at college Open Days and visits to schools.
Students feedback shows they find them helpful and fun. A typical quote says:
"It was really interesting and challenging, it made you think with your hands which you don't do normally!"
Initial 'proof of concept' development funding provided by Heptagon and Core Skills Trainer is now being commercialised with SenseGraphics. For more information see Core Skills Trainer website
Games4Schools
A customised version has been designed specifically for school students and aims to provide an engaging introduction to veterinary medicine and science. It includes several games that demonstrate the principles of the Core Skills Trainer. It is currently being used by the college's Education Liaison group and was very popular at the Royal Society Summer Science Exhibition 2009. Funding from the Animal Care Trust.
idiscover
Further work with NESTA has seen the RVC Haptics Team provide workshops for young people through the idiscover programme (see Mark Griffith’s blog)
Building the Body: Sense and Simulation in Biomedical Science
The RVC Haptics Team, together with Jon Parry’s WP team and Caroline Wheeler-Jones from the Lifestyle group, have received a Wellcome Peoples Award to use haptics to engage young people in some of the concepts of biology, biomedical systems and research. Read report on RVC Research page.
View the project website here.
Introduction
We have extended the use of haptic simulations by investigating the applications earlier in the curriculum in anatomy teaching. During the large animal practicals in the preclinical anatomy course, students dissect sheep and horses but not cows, due to various restrictions on access to material. Therefore, the Haptic Cow is being used to enable students to learn about topographical anatomy and to experience the 'feel' of a variety of organs and structures.
During the pilot study in 2009, nearly 200 hundred students used the simulators over a 2 day period. Feedback was gathered via an online questionnaire and the findings were presented at AMEE 2009 in Malaga. This work has been published in Anatomical Sciences Education (Kinnison et al, 2009).
Creating a Library of Feel
In order to assist students in remembering how organs and structures feel, a ‘library of feel’ is being developed. This is a collation of the haptic effects already developed for the existing simulators with some new ones. The aim is to provide a comprehensive haptic library across species, tissue types and structures. Using the simulation, students will be able to compare the feel of: a cow’s uterus with its rumen or bladder; the skin of one species with another; muscle with fat; a lymph node with a cyst or abscess; etc. . The ‘Library of Feel’ also allows experts to prototype simulations rapidly and was used at the Haptics Workshop held at the RVC for clinicians and simulator designers. One of clinical experts managed to “create pitting oedema – which felt quite realistic!”
Any enquiries contact Sarah Baillie.
Dissection Skills
A simulation is being developed to capture aspects of an expert’s technique when performing a dissection and the recording will be played-back to students. The aim is that this will enable students to experience, and learn from, the expert’s technique. This will be a mixed-reality simulator, with a virtual model of the skin and collocated graphics using a semi-transparent mirror so that the skin and scalpel appear superimposed on underlying structures e.g. a toy dog.
Funding for project provided by: RVC 'Jim Bee' grant.
Project team: Sarah Baillie, Stephen Frean, Neil Forrest and Tierney Kinnison
Introduction
Haptics enables us to measure certain aspects of an expert's technique. This is particularly useful when there is something that the experts themselves find difficult to explain or articulate. For example, when a student asks: "How do I find the cow's uterus?" (i.e. move my hand?) and "How much force is OK?" (i.e. what's safe?). We have been using the Haptic Cow and other simulations to help answer such questions and help to improve our teaching. Some examples are described below.
Automated Haptic Cow
Recordings have been made of the path a vet's hand took when performing bovine fertility examinations in the simulated environment. These recordings form the basis of a new version of the Haptic Cow, which is automated. The haptic device ‘drags’ the student’s hand along the expert’s path while audio instructions explain the moves and identify the structure being palpated. Students can book a training session via the cow's own Outlook calendar. Training with this version of the Haptic Cow has been shown to equip students with useful transferable skills i.e. simulator trained students performed better than a control group when set the task of finding the uterus in real cows ( Published in Simulation in Healthcare: Baillie et al, 2010).
Developing the “Ouch”ometer
Recordings were made using the haptic device of ten farm animal vets palpating simulations representing a cow's uterus at each of the following stages of pregnancy: not-pregnant, early pregnant (7 – 8 weeks), and late pregnant (5 – 6 months). The pressure (force) and motions used for each diagnosis were measured and significant consistencies were found between the individuals (Baillie et al, 2008). The information is being used to provide additional guidance to students, for example they can try to copy the ballottement patterns (hand movements) the vets used. Also the Haptic Cow has now been ‘calibrated’ to let students know if they have pressed too hard. The simulator conveys the bovine equivalent of “Ouch” i.e. an audible “Moo”!
Stiffness Perception
We have used the haptic device and psychophysical tests to compare the perceptual abilities of vets and students when trying to determine the stiffness (softness or firmness) of a virtual surface. This has relevance to clinical diagnoses that depend on judgements about how soft or hard an object feels e.g. a 'pregnant' uterus versus 'not pregnant' or 'endometritis'. 
The Stiffness Perception Experiment
In the experiment, participants felt virtual pads of different stiffness values and, using a psychophysical method, their ability to distinguish between the stiffness stimuli was measured. A comparison has been made between twelve experienced clinicians and fourteen 3rd year vet students. The clinicians ‘scored’ significantly higher; indicating stiffness perception is a clinically relevant learned skill (full report currently in preparation). The results establish metrics for this particular skill, stiffness perception. The metrics will enable us to track progress to expertise and identify those for whom additional training would be beneficial.
Published in IEEE Transaction on Haptics: Forrest, Baillie, Kalita and Tan, 2010
Violin and Viola Bowing
While at Glasgow, Sarah Baillie was involved in a project to develop a prototype haptic bowing simulation with the aim of providing an environment in which novices could practise certain bowing exercises (Baillie et al, 2005). The user holds the pen attachment to the PHANToM and can bow across virtual strings. The aim is to provide computer assistance in the form of movement restriction thereby helping the player to maintain the correct action and to focus on problem areas.
A Haptic Model for Violin and Viola Bowing
The Horse Ovary Palpation Simulator (HOPS)
Another equine simulator, the Horse Ovary Palpation Simulator, was developed by Andrew Crossan at Glasgow. In the simulated environment, the student performs an examination of the ovaries and follicles. The size and position of the follicles can be varied to represent different stages of the mare's cycle. Details of the research undertaken in this project can be found at Andrew Crossan's homepage. Dr Crossan developed HOPS during his PhD at Glasgow and has collaborated with Sarah Baillie on several projects.
